CSHL Youth League Rules

CSHL Executive Board reserves the right to change, alter, modify, or to add rules and regulations as they see fit.

SAFETY EQUIPMENT
MANDATORY: Helmet with cage or visor, gloves, shin guards.

CODE OF CONDUCT
Unsportsmanlike conduct by any participant is prohibited. This prohibition shall apply to all actions, verbal or physical, on or near the playing court/rink during official League events, games, or regularly scheduled pick-up games. No participant shall act in an un-sportsmanlike manner while on or near the playing court/rink before, during, or after League events or games. Unsportsmanlike conduct by a participant includes but is not limited to:
a. Excessive use of derogatory acts or words towards players or game officials.
b. Any excessive bantering with game officials’ decisions.
c. Using excessive and/or malicious profanity, insulting language, or gestures.
d. Baiting or taunting any other participants.
e. Causing harmful contact to any other player or official (i.e. malicious physical contact, spitting, or any act deemed unnecessarily rough by game officials); and
f. Any other conduct deemed by the Charlotte Street Hockey League Board to be against the purpose or spirit of the League.
Any players deemed to have violated this Article will be subject to suspension and possible banishment from Corporation membership at the President’s discretion.

SEASON FORMAT
• Game-Day Format: To give the best game-day experience, CSHL may use different game-day formats on a week-to-week basis depending on attendance, age range of kids, temperature/humidity, as well as other factors. Our default schedule will be 3 periods, each made up of 6 3-minute shifts (18 total shifts over 3 periods). However, we may decide a game is better suited for 2-minute shifts as opposed to 3-minute shifts… or a 4-shift format vs. a 6-shift format… or some variance of these examples. Our main priority is fun and safety for the kids. Thank you for understanding!
• Regular season will consist of 6 games per team. Games will begin at approximately 12pm on alternating Saturdays.
• Standings points:
• Win: (regulation): 2 points
• Regulation tie/shootout loss: 1 point
• Loss: 0 points
• End of season tournament format: TBD.

PLAYER & ROSTER REQUIREMENTS
• Teams must have five players present (4 runners, 1 goalie) to begin a game.
• Home team shall dress in white and away team in either black or dark blue (please no gray shirts!) Referee has the final decision on any jersey matters.
• Players that have not signed the seasonal waiver form will not be eligible to play until a signed copy has been received by the league manager.

GAME PLAY
• Home team bench will be on the left (as you look at the benches from center court). Home team zone will also be on that side at the start of the game.
• Teams will switch defending goals after each period.
• Games, new shifts and new periods will begin with a face-off at center court.

INBOUNDING RULES:
• If a ball leaves the court over/under the fencing or enters the bench area, there will be a faceoff at the closest face-off circle where the ball was last played.
• If the ball becomes lodged in the fence, it may be dislodged using hands or feet. If a player uses a stick to dislodge the ball, play will be stopped and there will be a face off at center court.
• After all goalie covers, the play is dead and there will be a faceoff at the nearest face-off circle.
• After all goals there will be a center court faceoff.
• Overtime:
• Regular Season (shootout): Best of 3 shooters followed by single shootout rounds if still tied. Teams must use all runners present (no repeat shooters).
• End of season tournament: TBD
• Time will be kept by a designated time/stat keeper.
• Score, Player Stats, Players present will be kept by a designated stat keeper for each game:
• Runners: Goals, Assists, Points.
• Goalies: Win/Loss, GAA, win %.
• Stats will be posted weekly on the league website (https://www.mystatsonline.com/cshl)

GAME OFFICIALS (REFEREES) DUTIES & POWERS

GENERAL AUTHORITY:
• Game officials shall have general supervision of the game and his decision shall be final in all matters occurring before, during or after the game. The role of the official is to “enforce” the rules of the game and in doing so shall have full authority over all participants.
• Referees have the duty to make unbiased decisions and be as objective as possible under the circumstances.
• The Referee may not change his decision, or the decision of the associate referee, after the play resumes following the rendering of the original decision.
• The Referee shall order the teams on the court at the beginning of a game and for the start of each period. Penalties may also be assessed during the warm-up period.
• Prior to the start of the game, the Referee shall confirm that the both teams’ goalies are ready and that the timekeeper and score keeper are ready.

SPECIFIC AUTHORITY:
• Referees have the authority to allow and disallow goals.
• Referees have the authority to call penalties against players as they see and in accordance with the rules and regulations of CSHL.
• Referees have authority to eject players if they have committed an unsportsmanlike penalty but MUST confer with an associate official. If only one referee is present, then the sole referee’s decision will stand.
• Referees can stop play if they deem a player is injured or incapacitated.
• Referees have authority to make games 3v3 but MUST have both captain’s approval.
• Referees can confer with one another at moments of ambiguity or confusion to validate a decision during a stoppage in play.
• Referee’s duty to impose such infractions as outlined in the rules and give the final decision in matters pertaining to disputed goals after consultation with his or her associate referee.
• The Referee shall announce all legally scored goals and assists as well as penalties imposed.
• At the conclusion of the game, the Referee shall check the official scoresheet to ensure accuracy and validity.

PENALTIES

CHECKING/ROUGH PLAY IS STRICTLY PROHIBITED!
There will be one head referee and one assistant referee designated prior to each game.

MINOR PENALTIES:
• Contact penalties including: tripping, interference/goalie interference, checking , roughing, high-sticking, slashing, hooking, holding a stick, holding, throwing the stick by goalie or runner in order to effect play on the court (intentional or accidental), elbowing, cross checking, kneeing, butt ending, spearing, too many players on the court, freezing ball along the boards (1 warning, then penalty), improper substitution for penalty shot, playing with a broken stick, any physical actions from the bench area that affects play on the court, calling for a timeout while your team does not have possession of the ball or calling for a timeout has already been used, delay of game, high stick, opposing team will be awarded a penalty shot.
• If a penalty is assessed to the already penalized team before the 1st penalty expires, 1 minute will be added to the penalty time of the original penalty. The player assessed the 2nd penalty will sit on the team bench and another player on that team will replace them on the court. When the first player’s penalty expires, they may enter play. If there is a 2nd player penalized, that player may or may not enter the court when their penalty expires (a player currently on the court will have to go to the team bench to avoid a too many player penalty.)
• If the referee feels that a player on a clear break-away was impeded by an opposing player, a penalty shot may be awarded.
• Clock will stop and player awarded the penalty will take the shot. If the goalie is penalized, team captain will select a runner that was on the court at the time of the penalty. If a player is fouled while shooting, the shot will count if a whistle has not been blown by the referee.
• If a goal is scored, a center ice faceoff will occur. If no goal is scored there will be a faceoff in the shooting teams attacking zone.
• In the case of opposing penalties, both teams will be awarded a penalty shot and play will begin with a faceoff at center court.

MAJOR PENALTIES:
• In all rounds, unsportsmanlike conduct penalties, including but not limited to: extended arguing or verbal abuse of referees and/or other players, fighting in any form, intentionally shooting ball at player or using the stick as a weapon/projectile with intent to injure another player sliding, diving, or laying down and making contact with a player other than with their stick (or ANY violation of the league Code of Conduct (page 1) at the discretion of the referees the opposing team will be awarded 1 penalty shot and the penalized player will be ejected from the game.
• Clock will stop and player awarded the penalty will take the shot.
• If the goalie is penalized, player awarded the penalty is injured as a result of the penalty or non-contact unsportsmanlike penalty has been issued, team captain will select a runner that was on the court at the time of the penalty to take the penalty shot.
• After the penalty shot there will be a faceoff at center court.
• In the case of opposing penalties, both teams will be awarded 1 penalty shot and both players will be ejected from the game.
• If a player collects 2 major penalties in a season, they may be suspended for the remainder of that season (including playoffs). The player may appeal suspension pending review of the incident(s) by the board members and referees present during the incident(s). The player may be reinstated, pending conditions agreed to by the board members, referees and offending player.

NON-CONTACT PENALTIES:
• Offsides and icing will not be enforced.
• AWARDED GOALS: if a net is dislodged as to prevent a goal from occurring, a player other than the goaltender picks up the ball in the crease with their hand, a player other than the goaltender falls or covers the ball in the crease, or if a goaltender or runner accidentally or intentionally throws stick at a player on a breakaway, penalty shot, or shootout.
• CATCHING/CARRYING OF THE BALL: a player may not catch (close hand over the ball) or carry the ball (closing hand on ball and moving forward in order to move it) in any fashion. Play will stop and ball will be awarded to the opposing team at the spot of the penalty. Moving/batting the ball with an open palm/hand is permitted.
• DELAY OF GAME: If a player in their defensive zone plays the ball over the fence while behind the lines marked on the court (see playing area diagram), a 1-minute power play will be awarded to the opposing team.
• HAND PASS inside the neutral or attacking zone will result in a faceoff in the offending team’s defensive zone. Hand passes inside the defensive half are allowed.
• HIGH-STICK ON THE BALL will be called for any ball contact, or a player attempting to play the ball above their shoulder or crossbar height with their stick. The opposing offending team’s defensive zone. (If 2 opposing players high stick there will be a face off at center ice).
• HIGH-STICK by lifting another players stick will result in a faceoff in the offending team’s defensive zone (player who lifted the opponents stick). If the player who lifted the opposing players stick causes any stick to strike a player up high that will be considered a high sticking penalty (see minor penalty section).
• NET DISPLACEMENT: The net is not anchored to the court surface, so it is the referee’s discretion as to when the net is considered displaced.
• If the net is displaced by an offensive player, play will stop immediately.
• If the net is displaced by a goalie or defensive player, the referee may award a goal, or a penalty shot at their discretion:
 The referee may award a goal if the referee determines that the goal would have occurred in any instance (accidentally or purposefully).
 The referee may award a penalty shot to the opposing team if they feel that the net was dislodged intentionally in order to affect play on the court (with no chance that a goal would have occurred).
 If the referee determines that the net was dislodged accidentally and play was not affected, no penalty will be enforced.

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